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Swap Magic for PS2: How to Download, Install, and Use the Swap Magic Coder



Footnotes are the very emblem of fussiness, but they have their uses. If they are short and infrequent, they can be made economical of space, easy to find when wanted and, when not wanted, easy to ignore. Long footnotes are inevitably a distraction: tedious to read and wearying to look at. Footnotes that extend to a second page (as some long footnotes are bound to do) are an abject failure of design.


Endnotes can be just as economical of space, less trouble to design and less expensive to set, and they can comfortably run to any length. They also leave the text page clean except for a peppering of superscripts. They do, however, require the serious reader to use two bookmarks and to read with both hands as well as both eyes, swapping back and forth between the popular and the persnickety parts of the text.




[How to] Find Swap Magic for PS2




Sidenotes give more life and variety to the page and are the easiest of all to find and read. If carefully designed, they need not enlarge either the page or the cost of printing it. Footnotes rarely need to be larger than 8 or 9 point. Endnotes are typically set in small text sizes: 9 or 10 point. Sidenotes can be set in anything up to the same size as the main text, depending on their frequency and importance, and on the overall format of the page. If they are not too frequent, sidenotes can be set with no superscripts at all (as in this book), or with the same symbol (normally an asterisk) constantly reused, even when several notes appear on a single page. 2ff7e9595c


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